Xbalanque
- Mayan
- Physical
- ADC
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Deal damage to enemy Gods to gain stacks up to 6 stacks. Each stack provides Strength or Intelligence, whichever is higher. At 3 and 6 stacks you gain an additional buff of Strength and Intelligence
Strength: 3 Per Stack
Intelligence: 5 Per Stack
Empowered Strength: 7 Per Stack
Empowered Intelligence: 10 Per Stack
Damage for Intial Stack: 1000
Damage Increase for Subsequent Stacks: 1000
Stats at max Stacks: 44 STR + 30 INT OR 20 STR + 66 INT (depending on which is higher)
Empower Basic Attacks to split and deal extra damage. Split projectiles deal reduced damage.
Notes:
- While this ability is active, each Basic Attack consumes Mana
- Splitting projectiles home on enemy Gods in range
- Hitting an enemy affected by Poison Darts causes the split projectiles to afflict enemies with a diminished debuff
- Split attacks proc item hit effects for 40% damage and 20% healing
Damage: 10 / 20 / 30 / 40 / 50
Split Projectile Damage: 30 / 32.5 / 35 / 37.5 / 40
Cooldown: 0.5
Cost: 8 / 11 / 14 / 17 / 20
Fire 15 dart projectiles in a cone, dealing [25% STR + 35% INT] Physical Damage and poisoning enemies hit, dealing [7.5% STR + 15% INT] per tick.
Notes:
- Poisoned enemies repeatedly take Physical Damage and are Slowed
- Poison ticks every 0.5 seconds for 3 seconds (6 ticks total)
- Enemies can only be hit by 7 darts, with each after the first doing reduced damage
- Each dart stops on first target hit, and does not pass through walls
Damage: 20 / 30 / 40 / 50 / 60
Damage Per Tick: 10 / 15 / 20 / 25 / 30
Subsequent Dart Damage: 30%
Reduced Poison Damage: 50%
Slow: 20 / 22.5 / 25 / 27.5 / 30
Reduced Poison Slow: 50%
Slow Duration: 3
Tick Count: 13
Cooldown: 13
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Dash forward then rise into the air, firing darts at nearby enemies, dealing [50% STR + 35% INT] Physical Damage. CC Immune while rising.
Notes:
- While in the air, you fire darts at all nearby enemies, dealing Physical Damage
- Enemies affected by Poison Darts take additional damage
- Enemies around you when the Dash starts will still be hit
- Darts from this ability can pass through walls
Damage: 65 / 115 / 165 / 215 / 265
Bonus Damage: 30 / 35 / 40 / 45 / 50
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 60 / 65 / 70 / 75 / 80
Radius: 4
Shroud enemies in darkness, limiting their vision while gaining increased attack stats and mobility.
Notes:
- This ability hits every enemy God on the map
- If an enemy God leaves the area, they are affected by a decaying Slow
Attack Speed: 28 / 31 / 34 / 37 / 40
Movement Speed: 28 / 31 / 34 / 37 / 40
Increased Projectile Speed: 25
Buff Duration: 3
Debuff Duration: 3
Initial Slow: 60
Slow Duration: 2
Cooldown: 90
Cost: 100
Radius: 7.5
Provides 3 fires of ability-based projectiles that split and deal extra damage.
Notes:
- Projectiles proc ability item effects
Damage: 10 / 15 / 20 / 25 / 30
Split Projectile Damage: 30 / 32.5 / 35 / 37.5 / 40
Cooldown: 0.5
Cost: 8 / 11 / 14 / 17 / 20
Fire 15 dart projectiles in a cone, dealing [25% STR + 35% INT] Physical Damage and poisoning enemies hit, dealing [7.5% STR + 15% INT] per tick.
Notes:
- Poisoned enemies repeatedly take Physical Damage and are Slowed
- Poison ticks every 0.5 seconds for 3 seconds (6 ticks total)
- Enemies can only be hit by 7 darts, with each after the first doing reduced damage
- Each dart stops on first target hit, and does not pass through walls
Damage: 20 / 30 / 40 / 50 / 60
Damage Per Tick: 10 / 15 / 20 / 25 / 30
Subsequent Dart Damage: 30%
Reduced Poison Damage: 50%
Slow: 20 / 22.5 / 25 / 27.5 / 30
Reduced Poison Slow: 50%
Slow Duration: 3
Tick Count: 9
Cooldown: 13
Cost: 60 / 65 / 70 / 75 / 80
Range: 8.8
Shroud enemies in darkness, limiting their vision while gaining increased Ability Damage.
Notes:
- Hits every enemy God on the map
- If an enemy God leaves the area, they are affected by a decaying Slow
Debuff Duration: 3
Initial Slow: 60
Slow Duration: 2
% Increased Ability Damage: 14 / 18 / 22 / 26 / 30
Cooldown: 90
Cost: 100
Radius: 7.5
Branching Bola is no longer a toggle but provides 3 fires of ability-based projectiles. These projectiles no longer proc basic item effects, but ability ones. Poison Darts requires only 3 hits to deal full damage. Darkest of Nights loses existing buffs but provides increased ability damage.
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