Xing Tian
- Chinese
- Magical
- Solo
- Support
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Ability hits grant Smouldering Rage stacks. Each stack grants Health Regen and temporary Maximum Health for a duration.
Notes:
- Stack duration refreshes when you hit with an ability
- Health Regen: [0.4]
- Maximum Health: [5]
- Buff Duration: [18 seconds]
- Max Stacks: [12]
Health Regen: 0.4
Maximum Health: 5
Buff Duration: 18
Max Stacks: 12
Shout from your chest in a line, dealing [60% INT] Magical Damage and reducing enemy Basic Attack Damage for a duration. Enemies also take Magical Damage over time based on their max Health.
Notes:
- This ability passes through and damages all enemies, and passes through walls
- Damage Per Tick: [1/1.2/1.4/1.6/1.8]% of Enemy's Max Health
- Basic Attack Damage Reduction: [20/22.5/25/27.5/30]%
- Debuff Duration: [4 seconds]
Damage: 80 / 115 / 150 / 185 / 220
Max Health Damage % Per Tick: 1 / 1.2 / 1.4 / 1.6 / 1.8
Basic Attack Damage Reduction: 20 / 22.5 / 25 / 27.5 / 30
Debuff Duration: 4
Cooldown: 14
Cost: 55 / 60 / 65 / 70 / 75
Range: 7.2
Radius: 2.4
Slam your axe upward, dealing [25% INT] Magical Damage and Knocking Up enemies hit, then slam them into the ground for [45% INT] Magical Damage and Rooting them for a duration.
Axe Damage: 35 / 50 / 65 / 80 / 95
Slam Damage: 50 / 80 / 110 / 140 / 170
Root Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2
Tick Count: 2
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 50 / 55 / 60 / 65 / 70
Range: 4
Radius: 3.2
Leap forward, dealing [30% INT] Magical Damage to enemies where you land. Within a short duration, Leap again.
Notes:
- Hitting an enemy god grants Protections for a duration
- Refreshes Furious Roar damage over time on enemies hit
- Protections: [20/25/30/35/40]
- Buff Duration: [6 seconds]
Damage: 60 / 80 / 100 / 120 / 140
Protections: 20 / 25 / 30 / 35 / 40
Buff Duration: 6
Cooldown: 15
Cost: 60
Range: 5.6
Radius: 1.92
After a brief windup, spin with your axe, damaging and Grabbing nearby enemies before Throwing them in the direction you are facing.
Notes:
- Grabbed enemies take [35% INT] Magical Damage on the Grab, repeatedly during the spin, and again on the Throw
- You are CC Immune during and briefly after this ability, and you gain a Movement Speed buff while channeling
- Movement Speed: [25%]
- Targets that immuned the initial hit or escaped with CC immunity cannot be re-grabbed.
Damage: 45 / 60 / 75 / 90 / 105
Movement Speed: 25
Cooldown: 90
Cost: 55 / 60 / 65 / 70 / 75
Radius: 3.2
You gain Spite once per target when hitting enemies with your non-ultimate abilities. Spite stacks up to 100 and starts at max.
Notes:
- Hitting gods grants more Spite than minions
Max Spite: 100
Starts At: Max
Spite Per God Hit: 10 / 12 / 14 / 16 / 18
Spite Per Minion Hit: 2 / 4 / 6 / 8 / 10
Shout from your chest in a line, dealing [60% INT] Magical Damage and reducing enemy Basic Attack Damage for a duration. Enemies also take Magical Damage over time based on their max Health.
Notes:
- This ability passes through and damages all enemies, and passes through walls
- Damage Per Tick: [1/1.5/2/2.5/3]% of Enemy's Max Health
- Basic Attack Damage Reduction: [20/22.5/25/27.5/30]%
- Debuff Duration: [4 seconds]
Damage: 80 / 115 / 150 / 185 / 220
Max Health Damage % Per Tick: 1 / 1.5 / 2 / 2.5 / 3
Basic Attack Damage Reduction: 20 / 22.5 / 25 / 27.5 / 30
Debuff Duration: 4
Cooldown: 14
Cost: 55 / 60 / 65 / 70 / 75
Range: 7.2
Radius: 2.4
Slam your axe upward, dealing [25% INT (Axe), 45% INT (Slam)] Magical Damage and Knocking Up enemies hit, then slam them into the ground for [45% INT] Magical Damage and Rooting them for a duration.
Axe Damage: 35 / 50 / 65 / 80 / 95
Slam Damage: 50 / 80 / 110 / 140 / 170
Root Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2
Tick Count: 2
Cooldown: 14 / 13.5 / 13 / 12.5 / 12
Cost: 50 / 55 / 60 / 65 / 70
Range: 4
Radius: 3.2
Leap forward, dealing [30% INT] Magical Damage to enemies where you land. Within a short duration, Leap again.
Notes:
- Refreshes Furious Roar damage over time on enemies hit
Damage: 60 / 80 / 100 / 120 / 140
Cooldown: 15
Cost: 60
Range: 5.6
Radius: 1.92
Spin your axe around you, dealing [30% INT] Magical Damage repeatedly to nearby enemies while you have Spite.
Notes:
- You lose [-25] Spite per second while channeling; the spin ends when Spite runs out or the ability is canceled
- You are Displacement Immune while channeling
- Can be ranked up at level 1 and has no Cooldown
- Spin Damage Per Tick: [30/55/80/105/130]
Damage: 30 / 55 / 80 / 105 / 130
Spite Drain Per Second: -25
Whirlwind Damage Per Tick: 30 / 55 / 80 / 105 / 130
Cooldown: 0
Cost: 55 / 60 / 65 / 70 / 75
Radius: 3.2
Smouldering Rage no longer grants HP5 or temporary Maximum Health. Instead, you gain Spite, a resource that stacks up to 100 and starts at max. Sky-Cutting Axe no longer grants protections. Whirlwind of Rage and Steel can be ranked up at level 1, has no Cooldown, and no longer grabs enemies, but can be channeled as long as you have Spite.
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