Yemoja
- Yoruba
- Magical
- Support
- Solo
Base stats
Level 1 → 20. Stats that never change are hidden.
Abilities
Yemoja uses Omi to cast spells instead of Mana.
Notes:
- Starting with 7, earning up to 10. These level breakpoints are at levels 5, 10, and 15. Omi Regeneration is calculated as 1 + 0.01 per Level Omi per 5s. Total rate including level increases is increased by 1% per Cooldown Rate. Reductions to Ability Cooldowns are also applied to her Omi. (Chronos' Pendant, Spear of Desolation, etc.) Yemoja's water based attacks and abilities can hit allies, providing them a Heal for 1 + 0.1 per Level every 0.5s for 4s.
Toss a bubble that bounces twice, dealing [30% INT] Magical Damage and Slows enemies before exploding into smaller bubbles. Small bubbles deal [15% INT] Magical Damage
Notes:
- This is being calculated as both big bubble bounce hits, with the 50% DR on the 2nd hit.Can transform into Moonstrike.
Damage: 56 / 98 / 140 / 182 / 224
Small Bubble Damage: 28 / 49 / 70 / 91 / 112
Slow: 30
Slow Duration: 1
moon Damage: 30 / 60 / 90 / 120 / 150
moon Final Damage: 65 / 105 / 145 / 185 / 225
moon Attack Speed: 30
moon Basic Attack Damage: 20 / 25 / 30 / 35 / 40
moon Buff Duration: 4
moon Stun Duration: 1
moon Structure Stun Duration: 2
Tick Count: 2
Cooldown: 0
Cost: 2
Range: 5.6
Radius: 2.24
Fire a water wave, dealing [50% INT] Magical Damage to enemies. This wave stops and bounces between allied gods, Healing them for Health and providing them a [4% Max Health] Health Shield.
Notes:
- This ability also does bonus damage to enemy Health Shields.
Bonus Shield Multi: 2 / 2 / 2 / 2 / 3
Damage: 65 / 95 / 125 / 155 / 180
Heal: 15 / 25 / 35 / 45 / 55
Shield Health: 40 / 65 / 90 / 115 / 140
Cooldown: 0
Cost: 3
Range: 9.6
Radius: 1.12
Create a water ring that Knock Backs anyone entering it.
Notes:
- Allies travel further and gain Movement Speed and Protections for 3s.
- Enemies are Slowed for 2s.
- Placing the ring at the maximum distance reverses it's direction.
MS Buff: 10 / 12.5 / 15 / 17.5 / 20
Protection Buff: 20 / 25 / 30 / 35 / 40
Slow: 10
Cooldown: 0
Cost: 3
Range: 9.6
Radius: 2.24
Conjure two large walls of water that block enemy movement and projectiles. After a delay they crash down dealing [70% INT] Magical Damage, Trembling and Slowing enemies hit.
Notes:
- Allies impacted by the crashing waves gain Omi Healing and Moonstrike's buff
- You gain a buff of increased Omi over time on using this ability
Damage: 250 / 320 / 390 / 460 / 530
Slow Duration: 3
Cooldown: 120
Range: 15
Radius: 4.5
Yemoja uses Omi to cast spells instead of Mana.
Notes:
- Starting with 7, earning up to 10. These level breakpoints are at levels 5, 10, and 15. Omi Regeneration is calculated as 1 + 0.01 per Level Omi per 5s. Total rate including level increases is increased by 1% per Cooldown Rate. Reductions to Ability Cooldowns are also applied to her Omi. (Chronos' Pendant, Spear of Desolation, etc.) Yemoja's water based attacks and abilities can hit allies, providing them a Heal for 1 + 0.2 per Level every 0.5s for 6s.
Toss a bubble that bounces twice, dealing [30% INT] Magical Damage and Slows enemies before exploding into smaller bubbles. Small bubbles deal [15% INT] Magical Damage
Notes:
- This is being calculated as both big bubble bounce hits, with the 50% DR on the 2nd hit.
- Increased Intelligence scaling
- Grants an Attack Speed / Basic Attack Damage buffCan transform into Moonstrike.
Damage: 56 / 98 / 140 / 182 / 224
Small Bubble Damage: 28 / 49 / 70 / 91 / 112
Slow: 30
Slow Duration: 1
moon Damage: 30 / 60 / 90 / 120 / 150
moon Final Damage: 65 / 105 / 145 / 185 / 225
moon Attack Speed: 30
moon Basic Attack Damage: 20 / 25 / 30 / 35 / 40
moon Buff Duration: 4
Buff Duration: 10 Seconds
Tick Count: 2
Cooldown: 0
Cost: 2
Range: 5.6
Radius: 2.24
Fire a water wave that stops and bounces on enemy gods, dealing [50% INT] Magical Damage, dealing bonus damage to Health Shields, and granting Yemoja a stacking [6-10] Intelligence per hit.
Notes:
- Bounce hits after the first deal 65% damage
Bonus Shield Multi: 2 / 2 / 2 / 2 / 3
Damage: 65 / 95 / 125 / 155 / 180
Max Buff Stacks: 6
INT Buff Per Stack: 6 / 7 / 8 / 9 / 10
Tick Count: 2
Cooldown: 0
Cost: 3
Range: 9.6
Radius: 1.12
Create a water ring that Knock Backs anyone entering it.
Notes:
- Allies travel further and gain Movement Speed and Protections for 3s.
- Enemies are Slowed for 2s.
- Placing the ring at the maximum distance reverses it's direction.
MS Buff: 10 / 12.5 / 15 / 17.5 / 20
Protection Buff: 20 / 25 / 30 / 35 / 40
Slow: 10
Cooldown: 0
Cost: 3
Range: 9.6
Radius: 2.24
Conjure two large walls of water that block enemy movement and projectiles. After a delay they crash down dealing [85% INT] Magical Damage, Trembling and Slowing enemies hit.
Notes:
- Allies impacted by the crashing waves gain Omi Healing and Moonstrike's buff
- You gain a buff of increased Omi over time on using this ability
Damage: 250 / 320 / 390 / 460 / 530
Slow Duration: 3
Cooldown: 120
Range: 15
Radius: 4.5
Mending Waters no longer affects allies, but stops and bounces on enemy gods, dealing damage [50% INT], shield damage, and providing Yemoja a stacking [6-10] Intelligence per hit. This bounce deals 65% damage after the initial hit. Additionally, Moonstrike no longer stuns gods but has increased Intelligence scaling.
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